Part 50: Down For The Count
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AREA MUSIC: Scar (Disc 2, Track 13)
After the cutscene at the end of the previous chapter ends, youre dumped out in front of the Drisdall mansion. Caesars there waiting for you, so you can take this opportunity to go into Greede proper and stock up on items, weapons, armour and upgrades (if you can afford any of them, that is).
Unfortunately, Caesar isnt in your party while hes standing around in front of the gate, so you cant upgrade or equip anything of his until you actually go into the Retrospecticon with him.
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Just like with Miu, telling Caesar youre ready triggers the cutscene.
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CUTSCENE: 40 Years Ago
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And with that its (fake) time travel time again.
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*SHIIING!*
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Sure, why not.
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AREA MUSIC: Scar (Disc 2, Track 13)
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So now we can go around and get Caesars stuff upgraded because hes back in the actual party again for the first time since the end of the first game.
The first thing you notice if youre actually playing the game is that Greede from 40 years ago is the same as modern Greede, right down to the people. Because Level-5 couldnt put the effort into populating the town with a different set of NPCs. So instead, Im just going to imagine that everyone in Greede is some kind of ageless immortal.
I will give the game this much credit: while were in the past you can directly access the Bunker Lode Caverns via the Greede rail system. Because this is the kind of crisis that would warrant Drisdall ordering the Demithor into Up position during the mining off season in order to get to the Bunker Lode Ruins more quickly.
Yay plot-gameplay integration!
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But I didnt do that in this footage capture run. I just leave through the front door like a moron.
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OVERWORLD MUSIC: The Continent of Nadias (Disc 1, Track 15)
Again, theres only two areas we can visit right now: Greede and the Bunker Lode Caverns.
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CUTSCENE: The Dragons Trial
AREA MUSIC: The Bunker Lode Caverns (Disc 2, Track 4)
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I want to say my standard, theres not much to say about the Past Bunker Lode Caverns, but then Ill wind up writing three thousand words on it anyway like I always do. So just bear with me.
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Just like last time, we encounter fire and earth elemental enemies exclusively in the mines. The most recurring offenders are Fire Lizards, Red Scorpions, Firespider Sprogs and Dire Firespiders.
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These shitfuckers are everywhere throughout the caverns and they take forever to beat. Theyre the reason my combined subtitled and unsubtitled runs of this chapter contained over four hours of footage.
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Youre first instinct is to run right for the elevator down to the lower level, however
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Its not working again, so we need to re-run the original Bunker Lode Caverns route and activate the three generators that power the elevator.
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So lets do that.
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Theres also a fair share of Fire Dragons in the tunnels between the generators. Occasionally, youll encounter a random Earth Dragon too.
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Nah. Lets just go home.
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CUTSCENE: Father and Son
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One Eldore coma-inducing exposition session later.
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Caesars, understandably, somewhat taken aback when his dad offers him his hand in friendship.
Its look like Caesar really is his fathers son after all with Drisdall being a relatively easy-going and compassionate, yet still take-charge kind of guy.
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Interestingly enough, we dont get a little Count Drisdall joined the party screen like nearly every other character gets. Meh.
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CUTSCENE: Drisdall and the Matriarch
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The Count approaches the palace ruins confidently.
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Those words youre using. I wonder what that could mean?
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The ruins begin to rumble.
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WOOSH!
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Well well, looks whos back.
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CUTSCENE / BOSS BATTLE MUSIC: Tense Battle (Disc 1, Track 30)
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BOSS BATTLE: Past Dragon Matriarch (no commentary)
Well, shes back, and even worse than she was the first time we fought her.
This is where the games difficulty curve really starts to take off. I was making this harder on myself by playing everyone using their default armours (ie: their character clothing), and thats actually kind of dumb to do the further you head into the game.
The first time I played this battle for this chapter, the Matriarch nearly ruined me because I was ill-equipped for it. When I replayed it, I have everyones armour and weapons upgraded decently and I also played it the smart way this time around, which I will get to in just a moment.
Weve also got technically four party members on our team for this fight with Drisdall in our battle party.
The Count is a mirror of Caesars default equipment: he wields a halberd weapon, and as a spear-carrier hes pretty much a damage tank just like his beloved son is. You can also see hes even got a higher HP ceiling than the active party does.
I told you that guest party members just keep getting better from Raus on up. Were not quite at our apextheres one more new guest party member waiting for us out therebut we cant really do all that better than Count Driz.
The only downside is that if Drisdall dies in this fight, its another game over. But because hes a goddamn tank, that will probably never happen, especially if you keep him buffed with defense boosting spells or techs.
You can also eventually bind the Counts armour from a Binding Post. Dirsdall wears the Ares armour set (including the cape). So if you wanted to be poetic about it, this set makes a good end-game armour setup for Caesar to wear, since a big part of his character arc is living up to his dads example.
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Nice save.
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So I said there was a smart way to fight the Dragon Matriarch, right? Ironically, it involves Leonard.
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Or specifically, the White Knight. The Matriarch is weak against impact attacks, and the White Knight is the only one of the two Incorrupti we have that has an impact attackShield Bash.
Shield Bash does stupid damage to the Matriarch and if youre around Level 45 heading into the fight, you should have enough MP to pretty much ruin her by the time you need to use a Mana Potion or Yulies Spirits Hymn to refill Leonards MP bar.
The Matriarch also hands me a rather nice gift right as I bring out the White Knight. She starts charging her special attack
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Allowing Leonard to Turn Break her and plough Talion right through her skull,
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The Turn Break opens up break opportunities on the Matriarchs legs
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However
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Thanks to the games obtuse targeting system and its brainfart of a party AI system, I cant land a Shield Bash on her nor get the party to land a weakness-matching hit on her before the window closes.
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The Matriarch has one really powerful earth elemental are-of-effect attack that knocks everyone, even Knights off balance.
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Once I get her down to about ¼ health, I purposefully revert Leonard to human form.
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And jump into Caesar.
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Because I know youd all be flipping out if I didnt blatantly court another time paradox by using the Dragon Knight against the Dragon Matriarch while shes still wearing its armour.
Still, I will give the game props for indulging fanboy curiosity by allowing moments like these to be possible.
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Unfortunately, as cool as it is to see a Dragon Knight/Dragon Matriarch throwdown, the Dragon Knight is actually at a disadvantage here because it has no weakness matching attacks to throw at the Matriarch.
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But Im not going to let that get in the way of pre-murdering this majestic highborn beast.
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The key to this fight is constantly hopping between characters and using each party members specific skills to augment one another and chain status effects and exploits on top of one another.
Its kind of sad that the game is so obtuse and clunky when it comes to combat, because if this mechanic had been handled a little smoother and more intuitively it would have made combat an absolute blast instead of a chore.
Its another example of Level-5 getting the basic rough form of an idea down, and then going fuck it, that works, print it
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Case in point: Leonard has a pair of skills that do both impact damage and break an opponents attack and defense stats temporarily. Its worth your time to have these in play on bosses and giant enemies as often as you can to take some of the bite out of their attack and to help them go down quicker.
But the AI wont use them unless you plead with it to, so you need to be actively micromanaging your characters like the worlds worst department store supervisor or they wont get anything done.
I know Ive said this a billion times already, but it bears repeating just like Leonards stupidity needs to be pointed out because Level-5 fucked up so thoroughly what could have been in my honest opinion a really great RPG.
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This shot is an example of the games terrible battle camera, clunky character change system, and the laughably small boss arenas all converging at the same time to slam the camera up close to the Dragon Knight and pointing the WRONG WAY in the midst of the battle, causing Caesar to lose his lock on the Dragon Matriarch.
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With Caesar at near full MP thanks to Yulies support and the Matriarch at >10% health, I go full Rendar on her and just bash the crap out of her with like three or four Wrym Dances in a row.
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And then she flew away and Greede was kind of fucked.
Nice going, idiots.
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CUTSCENE: The Truth About the Netherwrym
Nah, Im kidding
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Or AM I?!
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Nah, Im still kidding. The Matriarch completely ignores the partys blatant disregard for linear timeflow and just glosses over that whole thing about the two kids who helped Drisdall beat her using one suit of armour that still buried inside the Dogma Rift right now and another that shes still wearing at this moment.
Somewhere out there right now, Roy Campbell is screaming.
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And the real kicker is, since this is a pocket recreation of the past events which doesnt affect the flow of actual history, that means in the original timeline Drisdall faced the Matriarch alone, and mopped the floor with her.
Bad.
Ass.
Mother.
Fucker.
Once again: The Drisdall FamilyMaking White Knight Chronicles better since Chapter XIII of the first half of this LP.
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Drisdall approaches the Matriarch to hear her counsel.
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CUTSCENE MUSIC: Sincas Children (Disc 2, Track 15)
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Because, lest we forget, Dogma Era Yshrenia was a subsidiary of Venture Industriesa right proper assembly line of dude, thats really fucked up.
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Luckily, Count Drisdall is no mere man.
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Can we bring Young Drisdall back to the present with us and leave Leonard here as some kind of temporal counterbalance? Please?
Also, the game is trying to imply that this thing is what actually drove Drisdall to his early grave. It wasnt. It was a late onset of the Netherwyrms pyrexia, like the game already said it was. I dont get why theyre dangling this red herring in front of everyone for no reason.
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BWING!
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The funny thing about this lance is that its not an actual equipible weapon for the characters. Its a scaled down pallet swap of an Incorruptus weapon.
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Near the end of the game when Incorruptus weapon binding is unlocked at the Incorruptus Workshops, there are two weapons you can bind if you farm the right materials:
The first one is the Ignition Spear.
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And the second one is the Ishtraris.
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Both are equipible by the Dragon Knight.
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Yet as you can see, neither of them have the same colour scheme as Wyrmbuke does. And no, you dont get to turn around and use Wyrmbuke on the Dragon Knight either.
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Drisdall steps forward to claim the lance.
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The time paradoxes finally get to be too much and the Retrospecticon crashes to desktop on them.
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CUTSCENE: Caesar Remembers
Caesar stands on the mansion balcony, looking over his city and pondering the things he saw in the past today.
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And then Leonard comes in to shit up the scene.
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CUTSCENE MUSIC: Reflecting (Disc 1, Track 18)
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Keep this in mind for later
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A bunch of images cropped from the last hour of cutscenes flash through Caesars mind to the point where I feel like this track should be playing over it.
Im serious. Were a couple of childs scribblings and freeze frames of word-for-word of death threats away from this being an end-of-series Evangelion episode.
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We see Caesar meeting with Nanaco, which we missed the first time around.
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The plague monument in the Flandars.
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Greedes Merchant Quarter.
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Daddy issues.
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More daddy issues.
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HOLY CHRIST, daddy issues.
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Awww, not this shit again
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The sound of a child sobbing catches his attention.
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Oh hey. Its little Caesar.
Pizza Pizza.
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He tries his best to keep up with his younger self, but the boy runs into the light and everything starts to fade out on him.
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Dun dun duuuuuun!